Fx.Scene

GUI Layout

Scene object also contains types responsible for building GUI layout, except for widgets (which are defined in Fx.Control)

All the Scene children are aliased in Fx root and usually called without Scene. prefix

For example:

val w: Fx.Scene.Window = ???
// is usually defined as
val w: Fx.Window = ???

val b: Fx.Scene.Pane.Border = ???
// is usually defined as
val b: Fx.Pane.Border = ???
Source
__.scala
class java.lang.Object
trait scala.Matchable
class Any

Def

lazy protected val eventStore: Event.Store
Inherited from
Provider
Source
Provider.scala
def onKeyPressed[U](l: Fx.Event.Key => U): Unit
Source
__.scala
def onKeyReleased[U](l: Fx.Event.Key => U): Unit
Source
__.scala
def onKeyTyped[U](l: Fx.Event.Key => U): Unit
Source
__.scala
final def real: Fx.REAL

JavaFX peer

JavaFX peer

Returns the real JavaFX peer, which makes GUI happen

JavaFx controls can be manipulated directly, especially for functionality not implemented in ScalqaFx

Inherited from
Gui
Source
__.scala
def root_=(p: Fx.Abstract.Parent): Unit
Source
__.scala
@scala.annotation.targetName("scene_Opt")
Source
__.scala